Publications
How Andrew Lackey of Wabi Sabi Sound Works by Pro Sound Effects
Unsung Audio Gear by Post Magazine
Making the Magic Sound of Ori and the Blind Forest by A Sound Effect
The Minimalist Sound Design of The Witness by Game Developer
Interview with Ori and The Blind Forest Audio Director Andrew Lackey by Sound Architect
The Matrix Reloaded by The Orlando Sentinel
Interview With Andrew Lackey by Georgia Game Developers Association
Big Audio in Interactive Entertainment with Wabi Sabi Sound by Georgia Entertainment Journal
Sound Art Showcase:  Escalier Forte by Flux Projects
My Life as a Sound Designer by Video and Film Maker
The Art of Sound Design by Post Magazine
Featured Artist: Andrew Lackey by SVS Sound
11 Field Recording Tips : Andrew Lackey by Designing Sound
Readers Q&A with Andrew Lackey by Designing Sound
Surviving the Crunch: Being Healthy Sound Designers by Designing Sound
The Personal Approach to Sound Design with Andrew Lackey by Designing Sound
Foley Sessions for Games by Andrew Lackey for Designing Sound
Andrew Lackey Special: Dead Space Exclusive Interview by Designing Sound
Andrew Lackey Special Guest Interview by Designing Sound

Video and Podcast
Ori and the Blind Forest Interview with Gareth Coker and Andrew Lackey - Microsoft Studios
Sound Design for the Witness - Youtube
Top Five Puzzle Games with Guest Andrew Lackey - The Sound Test
Global Game Development on Ori and Blind Forest - SIEGE CON Lecture
Creating Bone Chilling Sounds with Wabi Sabi Sound - Rev3Games
Ori and the Blind Forest Sonic Polish through Global Development - Game Developers Conference
Escalier Forte - Flux Projects
The Voice of Gumo: Ori Sound Effects Teaser - Microsoft Studios
Interview with Andrew Lackey - GGDA

Panels and Lectures
2022 SCAD University Game Audio Panelist and Guest Teacher
2016 GDC: Sonic Polish Through Global Development: Ori and the Blind Forest
2015 SEIGE CON: Ori and the Blind Forest Post Mortem
2014 AES Atlanta: Intro to Game Audio Workshop
2013 SiegeCon:  Creature Sound Design Tips and Tricks
2013 American Intercontinental University:  Trailer Design and Mixing
2013 American Intercontinental University:  Trailer Design and Mixing
2010 AES Middle Tennessee State University:  Film and Game Post Careers
2007 GDC:  Sound Design Round Table for Surround Sound in games.
2006 AES:  James Bond: From Russia with Love - A look at the audio production.

Honors & Awards
2022 - Golden Reels - Outstanding Achievement in Sound Editing - Halo Infinite - Nominee
2018  - Golden Reels - Outstanding Achievement in Sound Editing - Call of Duty: WW3 - Winner
2016 - GANG - Audio of the Year - Ori and the Blind Forest - Winner
2016 - GANG - Best Mix - Ori and the Blind Forest - Winner (tie)
2016 - Developer's Choice Awards - Best Sound - Ori and the Blind Forest - Nominee
2016 - AIAS DICE Awards - Best Sound - Ori and the Blind Forest - Nominee
2016 - ADDY - Sound Design - Alien Vs. Predator - Gold Spike - Winner
2015 - Golden Joystick - Best Audio - Ori and the Blind Forest - Winner
2015 - MASA - Best Sound Design - Ori and the Blind Forest - Nominee
2015 - MASA - Best Sound Design - YOU’VE BEEN CHOSEN - Ad campaign - Nominee
2014 - ADDY - Best Sound Design - YOU’VE BEEN CHOSEN - Ad campaign - Silver Winner
2011 - GANG - Best Handheld Audio - God of War Ghost Of Sparta Cinematic- Nominee
2010 - GANG - Best Cinematic Audio - Left 4 Dead 2 - Nominee
2010 - GANG - Best Article - Surviving the Crunch: Being Health Sound Designers - Nominee
2009 - GANG - Audio of the Year Dead Space - Winner
2009 - GANG - Best Sound Design - Dead Space - Winner
2009 - AIAS - Best Sound Design - Dead Space - Winner
2009 - BAFTA - Best Sound Video Game - Dead Space - Winner
2009 - GDC - Developer’s Choice Award- Best Sound - Dead Space - Winner
2009 - GANG - Audio of the Year - Lord of the Rings - Nominee
2004 - Golden Reel - Best Sound Feature - Matrix: Reloaded - Nominee
2002 - Golden Reel - Best Sound Animated Feature - Winner
2000 - Emmy - Best Sound Editing - The Crossing - Nominee