Project |
Role |
Type |
Client |
|
|
|
|
2024 |
|
|
|
Unannounced |
Audio Director |
Game |
Unannounced |
2023 |
|
|
|
Unannounced |
Audio Director |
Game |
Unannounced |
Unannounced |
Composer/Sound Design |
Game |
Unannounced |
2022 |
|
|
|
Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
Life 360 |
Sound Design |
Branding |
Life 360 |
2021 |
|
|
|
Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
2020 |
|
|
|
Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
2019 |
|
|
|
Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
Unannounced Prototype |
Audio Lead |
Game |
Probably Monsters |
New World |
Sound Effects Recordist |
Game |
Amazon Game Studios |
Halo Infinite |
Sound Designer |
Game |
343 Industries |
Spice Frontier |
Mixer/Sound Designer |
Animated Short Film |
Steamroller Studios |
2018 |
|
|
|
Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
Fluent |
Sound Designer |
Branding |
Microsoft |
Ori and the Will of the Wisps |
Additional Sound and Voice |
Game |
Moon/Microsoft Studio |
2017 |
|
|
|
Project Sparc |
Audio Director |
VR Game |
CCP |
Horizon Zero Dawn |
Additional Cinematic Sound Design |
Game |
Gorilla Games/Sony |
Destiny 2 |
Additional Creature Sound Design |
Game |
Bungie |
Nanite Fulcrum |
Audio Director/Composer |
VR Game |
Spiraloid Workshop |
Unnanounced |
Audio Director/Composer |
Game |
Unannounced |
2016 |
|
|
|
Witness |
Audio Director/Sound Design |
Game |
Jonathan Blow |
S.O.S |
Audio Director/Composer |
Game |
Outpost Games |
Call of Duty: World War 2 |
Additional Sound Design |
Game |
Sledgehammer Games |
2015 |
|
|
|
Ori and The Blind Forest |
Audio Director/Sound Design |
Game |
Moon/Microsoft Studios |
Stormfall |
Sound Design Mix |
Trailer |
Plarium |
Destiny: The Taken King
|
Additional Creature Sound Design
|
Game
|
Bungie
|
Nords |
Sound Design |
Game |
Plarium |
2014 |
|
|
|
Total War: Rome II |
Sound Design Mix |
Cinematics |
The Creative Assembly/Sega |
Shadow Realms Announce Trailers |
Sound Design Mix |
Trailer |
gNet/Bioware/EA |
Cinemacity |
Sound Design Mix |
Installation |
Standard Vision |
Total War: Rome II - Hannibal At the Gates |
Sound Design Mix |
Trailer |
The Creative Assembly/Sega |
Spartan Announce Trailer |
Sound Design Mix |
Trailer |
Plarium |
GitHub OctoCat Announce Trailer |
Sound Design Mix |
Trailer |
Github |
Spartan |
Sound Design Mix |
Game |
Plarium |
Voices |
Sound Design and Install |
Sound/Photography Collaboration |
Photographer Dustin Chambers |
2013 |
|
|
|
Total Domination - Teaser |
Sound Design Mix |
Trailer |
Plarium |
Total Domination - Trailer |
Sound Design Mix |
Trailer |
Plarium |
Lazy Boyz |
Supervising Sound Editor/Rerecording Mixer |
Film |
Booya Productions |
Soldiers, Inc. |
Sound Design Audio Direction |
Social Game |
Plarium |
Mulberry |
Supervising Sound Editor/Rerecording mixer |
Film |
R.H. Norman |
Dead Space 3 |
Sound Design and Cinematics |
Multi-platform Game |
Visceral /Electronic Arts |
2012 |
|
|
|
World of Warcraft: Mists of Pandaria |
Creature Sound Design |
PC Game |
Blizzard Entertainment |
Dead Space 3: Gamescom |
Sound Design and Mix |
Trailer |
gNet /Electronic Arts |
Chefville |
Theme Music |
Social Game |
Zynga |
Flower Defense |
Theme Music and Sound Design |
Android Game |
Integralis Software |
Dead Space 3: Two Ways to Play |
Sound Design and Mix |
Multi-platform Game |
gNet /Electronic Arts |
2011 |
|
|
|
Call of Duty: Modern Warfare 3 |
Cinematic Sound Design and Mix |
Multi-platform Game |
Sledgehammer/Activision |
Warp! |
Creature Sound Design and Cinematics |
Multi-platform Game |
Trap Door /EA |
Dead Space 2 |
Creature Sound Design |
Multi-platform Game |
Visceral /Electronic Arts |
Kingdoms of Amular: Reckoning |
Sound Design |
Trailer |
G-net |
The Darkness II |
Teaser Trailer Sound Design and Mix |
Trailer |
G-net |
Farmville |
Music, Effects, and UI Sound Design |
Social Game |
Zynga |
NBA Legend |
Sound Design |
Social Game |
Lionside |
Farmville: Winter Wonderland |
Theme Music |
Social Game |
Zynga |
Farmville: Autumn Sea Side |
Theme Music |
Social Game |
Zynga |
2010 |
|
|
|
Skylanders: Spyro's Adventures |
Creature, Effects and UI Sound Design |
Multi-platform Game |
Activision |
God of War: Ghost of Sparta |
Cinematic Sound Design and Mix |
Multi-platform Game |
Sony |
Bioshock 2: Minerva's Den DLC |
Level Sound Design/Cinematics |
Multi-platform Game |
2k Games |
Spada |
Sound Design Voice Acting Mix |
Corporate Branding |
SanBox |
ilectric Football |
Sound Design and Audio Direction |
iOS |
Steamroller Studios |
Eucerin Frontline |
Sound Design and Audio Direction |
TV AD |
|
PrEP |
Theme Music |
|
Cyclogram |
2009 |
|
|
|
Left 4 Dead 2 |
Intro Sound Design and Mix |
Multi-platform Game |
Valve, Inc. |
Dante's Inferno |
Sound Design/Mix Cinematics |
Multi-platform Game |
Electronic Arts |
Bioshock 2 |
Level Sound Design/Implementation |
Multi-platform Game |
2k Games |
Dante's Inferno E3 (Trailer) |
Sound Design/Mix |
Trailer |
Electronic Arts |
Team Fortress: Meet the Spy |
Cinematic Sound Design/Mix |
Animation |
Valve, Inc. |
Jurassic Hunter |
Cinematic Sound Design |
Multi-platform Game |
Technicolor |